About:

Concept Art veteran and Art Director with over a decade of experience in game development leadership, managing art teams and creating results for real-time rendering applications, including Unreal Engine 5. Proven ability to lead multidisciplinary teams in creating cutting-edge digital experiences by blending artistic excellence with technical expertise.

Shipped Games:

Title Platform Year Credit Company
Halo Infinite - Multiplayer Xbox Series / Windows 2021 Associate Art Director 343 Industries / Microsoft
Halo Infinite - Campaign Xbox Series / Windows 2021 Associate Art Director 343 Industries / Microsoft
Halo: Fireteam Raven Arcade 2018 Special Thanks 343 Industries / Microsoft
Halo 5: Forge Windows 2016 Concept Art Lead 343 Industries / Microsoft
Halo 5: Guardians Xbox One 2015 Concept Art Lead 343 Industries / Microsoft
Destiny Xbox One 2015 Senior Concept Artist Bungie
Command & Conquer: Red Alert 3 Windows 2008 Concept Artist Electronic Arts
Command & Conquer: Kane's Wrath Windows 2008 Concept Artist Electronic Arts
Close Quarters Conflict Windows 2006 Artist Zombie Studios

Book Publications:

Title Publication Date Credit
The Art of STAR WARS GALAXY'S EDGE Abrams Books 2021 Contributing Artist
The Art of Halo Infinite 343 Industries 2021 Featured Artist
Nuthin’ But Mech 4 Design Studio Press 2018 Contributing Artist
Halo Warfleet 343 Industries 2017 Contributing Artist / Special Thanks
Halo Mythos: A Guide to the Story of Halo 343 Industries 2016 Contributing Artist / Special Thanks
Robota Dover Publications Inc. 2016 Contributing Artist
Nuthin’ But Mech 3 Design Studio Press 2015 Contributing Artist
The Art of Halo 5: Guardians Insight Editions 2015 Contributing Artist / Interviewee
The Art of Destiny Insight Editions 2014 Contributing Artist
Blast: Spaceship Sketches and Renderings Design Studio Press 2012 Guest Artist
The Art of Disney’s A Christmas Carol Disney Editions 2009 Contributing Artist
In the Future… Design Studio Press 2006 Co-Author

Magazine / Online Publications:

Title Publication Date Source
Interview: Darren Bacon ImagineFX Magazine January 2019 Pages 34-41
Tilting Reality ImagineFX Magazine August 12, 2016 Featured Artist
The Best Video Game Concept Art of 2015 Kotaku January, 2016 Featured Artist
This ‘Halo 5’ Concept Art is Downright Gorgeous Business Insider November, 2015 Featured Artist
It's Late. Let This Computer Buy You A Drink. Kotaku January, 2016 Featured Artist

Experience:

Midnight Society - Art Director (2022-2025)

Built and led a high-performing team of artists, technical artists, and external co-developers, driving strategic initiatives that resulted in the successful delivery of seven pre-alpha game releases.

  • Spearheaded the art production for DEADROP, guiding the project from initial concept through multiple pre-alpha launches utilizing Unreal Engine 5.
  • Managed and mentored a multidisciplinary team of 3D artists, concept artists, and technical artists, fostering a culture of creativity, collaboration, and growth.
  • Partnered closely with product managers, designers, and engineers to align artistic vision with strategic goals, ensuring a cohesive and impactful game development process.
Microsoft (Halo) – Art Director (Multiplayer/Live Team) / Associate Art Director (2019-2022)

Directed the artistic vision for a team of ~400 video game artists, driving the creative direction of a $5B franchise while ensuring a unified and high-quality visual identity across multiple projects.

  • Led the art development and launch of Halo Infinite, leveraging the proprietary Slipspace Engine to push the boundaries of real-time rendering.
  • Defined and aligned art direction across branding, marketing, and game development, ensuring a cohesive visual strategy that supported both product and marketing goals.
  • Spearheaded the visual development of Halo Infinite, maintaining artistic consistency and quality across the program’s multiple initiatives.
  • Provided art direction support for key teams, including Shooter Live, Multiplayer, Sandbox, UI, FX, and Character teams, driving excellence in visual execution.
  • Oversaw consumer products strategy, guiding the development, critique, and approval of franchise materials and merchandise, including Mattel’s Mega Bloks, BoomCo., McFarlane collectibles, apparel, and publishing projects, ensuring brand integrity and quality.

Shipped titles:

  • HALO Infintie (2021)
  • HALO: Fireteam Raven, Special Thanks (2018)
Microsoft (Halo) – Lead Concept Artist (2014-2019)

Led the concept art team, driving project development, elevating artistic quality, and fostering team growth through strategic leadership and mentorship.

  • Directed the creation of high-quality concept art for Halo 5: Guardians, Halo Wars 2, and Halo Infinite, ensuring visual consistency and alignment with the franchise’s artistic vision.
  • Mentored and developed junior artists, providing guidance and feedback to elevate their skills and contributions to the team.
  • Collaborated with cross-functional teams, including design, engineering, and production, to ensure seamless integration of concept art into the game development pipeline.
  • Contributed to the development of the Halo franchise’s visual style, pushing the boundaries of creativity and innovation in concept art.

Shipped titles:

  • HALO 5: Guardians (2015)
  • HALO 5: Forge (2015)
Industrial Light and Magic – Concept Artist (2014)

ILM Concept Artist / Illustrator, workign on various Star Wars projects.

Shipped title:

  • Star Wars: Galaxy's Edge (2019)
Bungie – Senior Concept Artist (2011-2014)

Created concept art for Destiny, contributing to the visual development and world-building of the game’s characters, environments, and props.

  • Collaborated with the art director and other team members to establish the visual style and direction for Destiny.
  • Produced detailed concept art and illustrations that guided the 3D modeling and texturing teams in creating in-game assets.
  • Participated in brainstorming sessions and provided creative input to help shape the game’s visual identity.
  • Mentored junior artists, providing feedback and guidance to help them grow and improve their skills.

Shipped title:

  • Destiny (2014)
Walt Disney Television Animation – Concept Artist / Background Painter (2011)

Created artwork in the established style defined by the Production Designer, used as background paintings and concept art to drive asset creation.

Shipped title:

  • TRON: UPRISING (2012)
Disney's ImageMovers Digital – Concept Artist (2008-2010)

Worked closely with Academy Award winning Production Designer Doug Chiang to create concept art in collaboration with Art Directors, CG and Physical modeling departments.

Shipped titles:

  • Mars Needs Moms! (2011)
  • Disney's a Christmas Carol (2009)
Electronic Arts – Concept Artist (2007-2008)

Developed concept art for various EA titles, including Command & Conquer: Red Alert 3 and Command & Conquer: Kane’s Wrath.

  • Created concept art for characters, environments, and props, contributing to the visual development of the games.
  • Collaborated with the art director and other team members to ensure visual consistency and alignment with the game’s artistic vision.
  • Produced detailed concept art and illustrations that guided the 3D modeling and texturing teams in creating in-game assets.
  • Provided creative input to help shape the game’s visual identity.

Shipped titles:

  • Command & Conquer: Red Alert 3 (2008)
  • Command & Conquer: Kane’s Wrath (2008)
Zombie Studios – Artist (2006)

Created concept art and illustrations for various projects, contributing to the visual development of the games.

Shipped title:

  • Close Quarters Conflict (2006)
Certification & Training

Certification:

Training:

  • Managing at Microsoft I
  • Managing at Microsoft II: Deliver Results Through Teams
  • Organizational Behavior and Leadership