Art Director (Game Dev) / Concept Artist
Innovative Concept Art veteran and Art Director with over a decade of experience in game development, managing art teams and creating results for real-time rendering applications, including Unreal Engine 5. Proven ability to lead multidisciplinary teams in creating cutting-edge digital experiences by blending artistic excellence with technical expertise.
Title | Platform | Year | Credit | Company |
---|---|---|---|---|
Halo Infinite - Multiplayer | Xbox Series / Windows | 2021 | Associate Art Director | 343 Industries / Microsoft |
Halo Infinite - Campaign | 343 Industries | 2021 | Associate Art Director | 343 Industries / Microsoft |
Halo: Fireteam Raven | Arcade | 2018 | Special Thanks | 343 Industries / Microsoft |
Halo 5: Forge | Windows | 2016 | Concept Art Lead | 343 Industries / Microsoft |
Halo 5: Guardians | Xbox One | 2015 | Concept Art Lead | 343 Industries / Microsoft |
Destiny | Xbox One | 2015 | Senior Concept Artist | Bungie |
Command & Conquer: Red Alert 3 | Windows | 2008 | Concept Artist | Electronic Arts |
Command & Conquer: Kane's Wrarth | Windows | 2008 | Concept Artist | Electronic Arts |
Close Quarters Conflict | Windows | 2006 | Artist | Zombie Studios |
Title | Publication | Date | Credit |
---|---|---|---|
The Art of STAR WARS GALAXY'S EDGE | Abrams Books | 2021 | Contributing Artist |
The Art of Halo Infinite | 343 Industries | 2021 | Featured Artist |
Nuthin’ But Mech 4 | Design Studio Press | 2018 | Contributing Artist |
Halo Warfleet | 343 Industries | 2017 | Contributing Artist / Special Thanks |
Halo Mythos: A Guide to the Story of Halo | 343 Industries | 2016 | Contributing Artist / Special Thanks |
Robota | Dover Publications Inc. | 2016 | Contributing Artist |
Nuthin’ But Mech 3 | Design Studio Press | 2015 | Contributing Artist |
The Art of Halo 5: Guardians | Insight Editions | 2015 | Contributing Artist / Interviewee |
The Art of Destiny | Insight Editions | 2014 | Contributing Artist |
Blast: Spaceship Sketches and Renderings | Design Studio Press | 2012 | Guest Artist |
The Art of Disney’s A Christmas Carol | Disney Editions | 2009 | Contributing Artist |
In the Future… | Design Studio Press | 2006 | Co-Author |
Title | Publication | Date | Source |
---|---|---|---|
Interview: Darren Bacon | ImagineFX Magazine | January 2019 | Pages 34-41 |
Tilting Reality | ImagineFX Magazine | August 12, 2016 | Featured Artist |
The Best Video Game Concept Art of 2015 | Kotaku | January, 2016 | Featured Artist |
This ‘Halo 5’ Concept Art is Downright Gorgeous | Business Insider | November, 2015 | Featured Artist |
It's Late. Let This Computer Buy You A Drink. | Kotaku | January, 2016 | Featured Artist |
The Best Video Game Concept Art of 2015 | Kotaku | January, 2016 | Featured Artist |
Staffed and led an art team of 15 artists and technical artists, as well as 3 external partners/co-developers, driving key strategic initiatives to ship 7 pre-alpha game releases.
Orchestrated art content for a team of ~400 video game artists, driving creative vision while shepherding a $5B franchise.
Led the concept art team, driving project development, ensuring high-quality standards, while managing team performance and growth.
Helped define the vision for the universe of DESTINY.
Background painter and concept artist, working under the Annie Award-winning Production Designer Alberto Meilgo.
Concept artist, developing multiple film projects under the Production Design of Academy Award-winning Production Deisgner, Doug Chiang.
Art Center College of Design - Entertainment Design
Art Institute of Seattle - Associates of Applied Arts in Industrial Design Technology
Darren Bacon | darren@darrenbacon.com | 2025